
Neon Westland Survivors
Neon Wasteland Survivors
Genre: 3D Isometric Co-op Survivors (Browser)
Tech Stack: TypeScript · Babylon.js (WebGL2) · Node.js · WebSocket · Vite
Timeline: ~1 Week
A browser-based 3D isometric "survivors-like" game for 1–4 players, inspired by Yet Another Zombie Survivors. Players control a squad leader with AI companions, kiting escalating hordes across a neon-drenched wasteland while building synergistic loadouts through a choice-based upgrade system.
The game features PBR rendering with modern post-processing (SSAO, bloom, color grading), an authoritative multiplayer server with client prediction and reconciliation, ECS-driven architecture, and a full meta-progression system — all running at 60 FPS in the browser. Key highlights include:
- 4-player co-op via lobby codes
- 70+ in-run upgrades
- 11 enemy types with elite variants
- 2 boss encounters with phased mechanics
- Dynamic map events
Built with AI
This project was developed in approximately one week using an AI-driven workflow combining Claude Code (Anthropic's agentic coding tool), Claude Sub Agents (zhsama/claude-sub-agent) for orchestrated parallel AI workflows, and the BMAD Method for structured AI project planning and iterative delivery.
This combination enabled rapid progression from concept to a feature-complete vertical slice — covering game design, ECS architecture, networking protocol, asset pipeline, and full-stack implementation — at a pace that would traditionally require a small team over several months.